10 *SECRET* Game ENDINGS Almost No One Has Ever Seen
10) Crash Bandicoot 4 - It’s About Time- The 106% Ending
The amount of punishing collectibles in Crash Bandicoot 4: It's About Time was increased in an effort to capture the spirit of the original three games. In the new game, there are a tonne of Crystals, Gems, and Relics to collect if you want to get the best possible ending.
The objective is 106% completion, which necessitates obtaining every Platinum Time Trial Relic, Platinum Flashback Relic, every type of gem, every annoying crate, and everything else. Even fans of the series who have completed the previous games in the series will probably give up before reaching the best ending because Crash 4 introduced oddball new challenges (like the aforementioned Flashback Relics).
Just finishing the game's narrative is a challenging prospect, but this is just too much. The resolution granted for a 106% success rate? For those who'd prefer not to know, the next sentence will reveal the spoiler for a very, very short scene (maybe 20 seconds long).
9) Luigi's Mansion - The Worst Ending And The Tent 'Mansion'
A player's final position in Luigi's Mansion, its 3DS remake, and Luigi's Mansion 3 is based on how much money they were able to earn during the game's course.
As longtime players will recall, Luigi literally receives currency throughout these games, hidden in every conceivable crevice of every room and area. Only the 3DS version of the game offers an S-rank ending, so Luigi will need to collect 130,000,000G worth of treasure.
The end result is a suitably opulent mansion for Luigi, but it takes meticulous searching and use of almost every gold source in the game. Getting the opposite result, a H rank, which results in the mansion completely disappearing and Luigi leaving with nothing, may be even more challenging.
8) Ghosts 'N Goblins - The True (Badly Translated) Ending
Many gamers hold a special place in their hearts for the venerable Ghosts 'N Goblins. In September 1985, Capcom released the deviously difficult original, an arcade game that was perfectly in line with the incredibly challenging standards of the time. (anything to keep players pumping those coins into arcade cabinets).
There are very few checkpoints, and the tricky level design appears to be inspired by the Mega Man series. Few players have the skills necessary to win the numerous difficult boss fights against Satan (including Astaroth/Great Satan) himself.
However, those who managed to discovered the game's cruellest trick yet: a straightforward text box stating that the entire experience was an illusion.
7) Freddy Fazbear’s Pizzeria Simulator - The 'Certificate Of Insanity' Ending
There is a tonne of fascinating lore associated with the Five Nights At Freddy's franchise that is either obscured or presented in media unrelated to the video games themselves. There are countless mysteries to explore, as evidenced by the sheer number of fascinating fan theories that Five Nights At Freddy's has sparked.
Therefore, it comes as no surprise that the games in the series contain a number of intriguing hidden endings. Freddy Fazbear's Pizzeria Simulator (Five Nights At Freddy's 6) contains one of the most elusive of these, though it's unlikely that even the most devoted fans would stumble upon it without a guide.
The player must purchase the Egg Baby (Data Archive) from the catalogue (in the Rare Finds Auction section) and add it to their collection in order to access the alleged "Insanity ending."
6) Super Mario Odyssey - The Disappointing Non-Ending For Collecting 999 Power Moons
Even though Super Mario Odyssey doesn't particularly innovate in terms of plot, it is bright, bold, and endlessly entertaining thanks to the expansive stages that are reminiscent of Super Mario 64 and the new Capture mechanic.
Yes, the player is off to once more defeat Bowser and save Princess Peach. This time, Power Moons are needed to power the Odyssey rather than Power Stars or Shines, which must be collected along the way. As usual, only a small portion of them are required to see the expected conclusion. However, there is a truly epic task waiting for completionists: 999 Power Moons in total are available!
What was the reward for this absurd, tiresome, busywork-filled feat? A show of fireworks and a huge, fashionable hat perched atop Peach's Castle.
The player receives a more powerful item after gathering 883 Moons (each one that cannot be purchased).
5) Tetris - The Original Ending It Actually DOES Have, Surprisingly
It goes without saying that since the game's debut, Tetris has undergone a significant transformation. Who would have thought that Tetris 99, an absurd battle royale game, would one day be possible thanks to the Internet?
However many different iterations of the title have been made available over the years, they all share a crucial element: generally speaking, there isn't an actual ending. Up until the screen is finally overrun and a new high score is hopefully attained, it is just the player and the tetrominoes.
However, this isn't always the case. As shocking as it may be, level 9 of the Game Boy version of Tetris has a cutscene that marks the game's conclusion. The brief, crude video begins with a joyful band playing a cheery song before the scene changes.
4) Hollow Knight - The 'Embrace The Void' Ending
Those devoted Hollow Knight players who finished the game's appropriately named Path of Pain may have believed they were equipped to handle anything it might throw at them. They might have achieved more than one of the game's numerous potential outcomes.
However, for the game's final significant update, the designers had a solitary, impossible challenge prepared.
With the Godmaster expansion, a number of difficult boss rush mini-modes called Pantheons were added. There aren't many benches in this area, so losing would mean starting over.
Ultimate Radiance, the fifth and final Pantheon's final boss, must be eliminated in order for players to receive the Embrace the Void ending. Even just to reach this battle, which is widely regarded as one of the most difficult, is a tremendous challenge.
3) Hades - The True, True Ending (Or Rather, Epilogue)
As Hades' legions of admirers are likely aware, the adventure doesn't end when Zagreus finally vanquishes his father Hades and leaves the Underworld. The magnificent roguelike by Supergiant Games requires Zagreus to encounter his mother Persephone ten times in order to reach the "true" ending.
As the credits roll, Persephone will then decide to agree to go back to the Underworld, travelling there in Charon's boat with her son. But despite everything, the player hasn't actually finished the story.
The next step is to establish closer ties with both Zagreus' Olympian ancestors and the recently returned Queen of the Underworld. Before this bond can be formed, each god has a different "Favor" to fulfill.
2) Cyberpunk 2077 - The Most Difficult Ending
One of the most eagerly awaited, significant, and contentious releases of 2020 was Cyberpunk 2077.
Reactions to it It's possible that the title's troubled launch has damaged the industry's perception of it, but there is no denying that the game contains a fantastic action RPG.
There are many possible outcomes for V and the rest of the cast in the game's intriguing narrative. Naturally, eager players immediately got to work learning about the prerequisites for each and how they would affect the journey.
Many fans would concur that the most challenging ending to obtain is the one attained by keeping up a great relationship with Johnny and holding off for a brief period of time when it's time to make "that" decision.
Then Johnny will advise V to try to storm the house.
1) Payday 2 - One Of The Most Fiendishly Hidden Secret Endings In History
Payday 2, a frantic shooter from Overkill Software, is not the most narrative-heavy game. The focus of the game is a series of high-profile heists that the player must complete. It is a first-person experience similar to Grand Theft Auto with more advanced stealth mechanics on top.
After Dallas and the rest of the gang pay tribute to Bain at his graveside, the game's narrative, such as it is, leaves a number of unanswered questions. The player must find the secret ending, which is notoriously difficult to find, in order to feel a greater sense of closure.
The Three Coffers, The Obsidian Plate, and The Medallion must first be unlocked in order for players to access this ending, which provides additional information about the White House heist and Bain's potential "true" fate.
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